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Smashing four cards per level
Smashing four cards per level








smashing four cards per level

While both those decks are playing Commander, they're arguably playing different games. It's to prevent someone's janky Pirates win with treasure deck from being completely obliterated by a well-tuned Prossh Food Chain combo deck. Power level is based mostly on comparing decks to each other.īecause Commander is mostly a casual, multiplayer format, power level is simply a discussion to help maintain player parity to ensure interactive and enjoyable gameplay. I personally think that trying to create a very refined algorithm for grading power levels misses the point of what the power level is trying to achieve. Power level is very subjective, and its main purpose is to communicate gameplay expectations.

  • casual play (winning is not my main goal).
  • In case it matters for answering this question, I'm mostly interested in: The deck contains a couple of land fetchers (such as Renegade Map, Traveler's Amulet, but no tutor cards. There's one potential infinite combo in there with Godo, Bandit Warlord and Helm of the Host, and about four removal cards for dealing with threats from creatures, enchantments or artifacts.

    smashing four cards per level

    There's quite some ramping options, but there's hardly any card draw in the deck. The primary win condition is smashing face for commander damage, making her stronger with equipments and auras, with the help of some big trampling creatures. Let's say I have Samut, Voice of Dissent as my commander. Exampleįor clarity, an example might work. If this is ultimately a gut feeling based on certain parameters, a guide for rating my decks with this gut feeling is much appreciated.

    Smashing four cards per level how to#

    Is there a tier system of some sort? If possible, I would like to see clear and concrete pointers for how to calculate the power level of any deck. I've asked multiple people at different gamestores, but found no clear reasoning so far, so I get the sense it's more of a gut feeling than a clear calculation. So far this has been helpful, but whenever I ask how exactly they come to the conclusion of their deck's power level, I usually receive a shrug and/or blank stare (or find articles that beat around the bush). having certain staple land and mana cards.single target removal, and the ease of having them in hand when needed) flexibility in removing threats from opponents (e.g.the ease of manipulating chances to play those win conditions (e.g.I've heard a couple parameters so far that influence the power level of a deck: Especially when I'm playing with someone new, they ask me "what power level are we playing?" My response usually is something like "I don't know".Īfter asking around and looking online, I've learned the following details-please correct me if I'm wrong. Regularly, I hear people talk about the power levels of decks. I've been playing Magic casually for almost half a year now, mostly in the multiplayer Commander format.










    Smashing four cards per level